Encoding the 4K VP9 version took forever and it's about 2.6 GB big. Is anybody even going to download it at that size? I will decide about other versions later. 4K and 2K h.264 I guess. Have a nice look at Gumi's heavenly legs while you wait.

Here is a Cycles render with proper shadows. I will probably redo it with some tweaks, higher subsurf and higher sample count+denoising.

Hm, I've been wondering if I could abuse Eevee's irradiance volumes to generate shadows for the HDRI, but it looks pretty low-res, even with many samples. Hina made a little progress too.

I'm still on it. The eyes are so ridiculously difficult. Still WIP. The eye lashes are disconnected parts, so matching their weights to the face mesh is annoying. I might end up remaking them at some point.

Hm, there was too much distraction this week. But at least the mouth area and cheeks have weights now, and seem to work fine so far.

Takuya boosted

No, Hina didn't get shelved. But she has something in common with my other modeling efforts so far: Making good facial morphs is a real pain, even with proportional editing. Sfter tons of unsatisfactory results, I decided to give facial bones a try. Let's see how this turns out.

Takuya boosted

The skirt has bones now, and I just spent way too much time overhauling her mouth and tweaking her face. (I feel like this was not the last time.)

I did more weight editing.

I made some progress with her hair weights, and finished the inner mesh for her hair. (Might get more details later.)

Limited weights doesn't mean she can't go for a walk (as long as you don't move her around, lol.)
Materials are not final, but even the diffuse placeholders look nice in Cycles with HDRI lighting.