J&J boosted
J&J boosted
J&J boosted
J&J boosted
J&J boosted
J&J boosted
J&J boosted
J&J boosted

Here is a Cycles render with proper shadows. I will probably redo it with some tweaks, higher subsurf and higher sample count+denoising.

J&J boosted

Hm, I've been wondering if I could abuse Eevee's irradiance volumes to generate shadows for the HDRI, but it looks pretty low-res, even with many samples. Hina made a little progress too.

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Pawoo

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